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USA (Act of Aggression) Edit. Classic editor History Comments Share. Inventory Edit Infantry Edit. Marine Javelin soldier Light mortar team Sniper Stinger AA soldier Delta Force Vehicles Edit. Recon team M1 Assault Breacher Vehicle M993 carrier Humvee LAV-AD Blazer Stryker ICV Stryker MC Stryker MGS. Welcome to the R.U.S.E. The collaborative website about R.U.S.E. That anyone can edit! 575 articles since January 2009 R.U.S.E. United Kingdom Website. Forums. Buy on Steam Useful Links Factions Ruses Units Maps DLC Factions Ruses Units Maps DLC Factions Ruses Units Maps DLC About R.U.S.E. Is a real-time strategy video game developed by Eugen Systems and published by Ubisoft for.

InternationalSteam for WindowsAct of Aggression is a real-time strategy game developed by and published. It was released on September 2, 2015. Act of Aggression is stated to be a spiritual successor to ' previous Act of War titles.Gameplay The game aims to 'bring the players back in the 90’s Golden Age of strategy games', implying that Act of Aggression will be a traditional RTS, with its gameplay similar to. Act of Aggression will thus include base building and resource management. There are to be multiple resources each faction relies on to sustain their game economies and to build their forces: deposits of aluminium, petroleum, electricity, and rare earth elements are scattered across the map. Banks and prisoners of war can be captured for a supplementary source of income.The game will include superweapons and 'anti-superweapons' for each of the factions. Each faction will upgrade in a centralized headquarters in order to unlock new units, buildings, and upgrades.

Skills and abilities for units can be unlocked to specialize them in roles, such as anti-air, anti-tank, etc. Act of Aggression will have an in-game day and night cycle.There can be up to 40 players in a multi-player match.Synopsis Act of Aggression is to be set in the 2020s, during which many sovereign states around the world have gone bankrupt from a massive economic crisis. This results in the growth of an organization known as the 'Cartel', a shadowy group of operatives born out of private military contractors that has infiltrated numerous government organizations and agencies, taking power from the United States and the United Nations. This forces the United Nations to militarily respond.Act of Aggression will include two separate single player campaigns.

In one of the campaigns, players will be a head of a multinational military organization created by the United Nations, known as the 'Chimera'. The Chimera task force consists of super soldiers and are under UNO command, formed by personnel that come from different countries of the UN. The main campaign will also follow the US’s efforts to rout the Cartel.External links. on.

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This is a deprecated class syllabus, intended as historical record for the teaching department.Creating syllabi is no longer our process for new classes, and no classes in the syllabus library are considered current. They are here for historical purposes only, as well as an optional starting point for designing new classes. Please do not assume any of the classes you find here have slides, or have even been taught for many years. If you do use information in a syllabus, ensure that you have brought it up to date with contemporary EVE. Contents.Class InformationThis is a syllabus for a class provided by EVE University. This section contains information about this class and its contents.

General Information includes materials to create a proper class listing on the EVE University forum. Additional resources and teaching tips are listed under Notes for the Teacher.General InformationIllustration link for class description on the Eve University forum:Aggression 101 covers both when you can kill someone and when they can kill you. Learn the different ways in which kills can be made, and also learn about aggression timers for docking and jumping through stargates. Duration: 1 hour and an additional 30 minutes for the optional practical exercise.

Location: Docked up safely in a station (Practical at instructor's discretion)Class contents:. What is Aggression?. Legal vs Illegal Aggression.

Security Flags. Q&A.

Practical exerciseStudent requirements:. Mumble registration and access - make sure you have Mumble sorted out and operational well before the class begins. Use this guide for set-up:.

Access to the Lecture.E-UNI in-game chat channel. Any ship with weapons systemsAdditional information:This class is a lecture delivered in the Lecture.E-UNI channel in Mumble, followed by Q&A. An optional practical exercise follows.Notes for the TeacherRequired materials:.

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Lecture.E-UNI chat channel, to receive questions and post relevant links. List any relevant links to teacher's references on the wiki or other resources, if needed. Describe any ships, fittings, modules, or tools required to have on hand, if neededAny particular notes or tips about how to deliver the class go here.Class Contents IntroductionWelcome to this class on Aggression and the mechanics associated with it! This course is to help you learn what you can kill and what can kill you with and without CONCORD intervention. It will also cover aggression timers, how they work, and why they are important both in PvP and PvE.(Instructor should then introduce himself or herself - asserting accreditation to reflect a relevant experience level.)There is mandatory procedures in place for this lecture:. Please adjust settings on 'Push to Talk' if you have not already done so. (Instructor discretion of Q&A management).Option 1.

The members may ask questions during the lecture and they can be answered as the lecture continues.Option 2. The members wait for an allocated time for Q&A so that the mumble channel may or may not be used.

You should be docked up safely in a station (Relative to the location of the practical) if you intend to participate in the practical exercise(Advise the class of the lecture to being promptly and the instructor should start when comfortable.)What is Aggression?Aggression is activating any harmful module on another player's ship. This obviously includes weapons but also includes warp disruptors, warp scramblers, stasis webifiers, and electronic warfare (target painters, jams, sensor dampeners, etc). Any drones of yours that commit the same actions will also count as aggression. Note that simply targeting another player or NPC does not constitute aggression; you must activate an offensive module.Capsuleer Log-Off TimerCapsuleer Log-Off Timer a.k.a.

PvP-flag (complicated timer, see comments below)Cause: Combat with another capsuleer.Consequence: Ship will remain in space on log-off until timer expires (15 minutes).You will receive a capsuleer log-off timer when you aggress or are aggressed by another player. This timer prevents your ship from disappearing from space if you disconnect or log off and lasts 15 minutes from the last aggressive act your ship is involved in.

Note that this means an enemy can keep your ship from disappearing if you disconnect indefinitely by shooting you. It also means that your ship can be probed down for the duration of the timer. The capsuleer log-off timer applies whether the aggression was legal or not in CONCORD's eyes.Non-Capsuleer Log-Off TimerNon-Capsuleer Log-Off Timer a.k.a. NPC-flagCause: Combat with a non-capsuleerConsequence: Ship will remain in space on log-off until timer expires (5 minutes)You will receive a non-capsuleer log-off timer when you aggress or are aggressed by any NPC, including sentry guns for aggressing an illegal target in CONCORD's eyes. This timer performs the same function as the capsuleer log-off timer but only lasts 5 minutes instead of 15 minutes from the most recent aggressive act.Weapons TimerWeapons TimerCause: Aggression against another capsuleer.Consequence: Unable to dock or use stargates (60 seconds).You will also receive a weapons timer when you aggress another player. This timer is not mutual and only applies to the pilot who committed the aggressive act.

This timer lasts 1 minute from the last aggressive act you committed and prevents you from changing sessions (dock, tether on a citadel, jump through a stargate, eject, board a ship). This timer applies whether the aggression was legal or not in CONCORD's eyes.Legal vs. Illegal AggressionAggression is considered legal in CONCORD's eyes if the target of aggression is in your corporation (friendly fire enabled), at war with your corporation/alliance/militia, has a security status below -5, has a suspect timer, has a criminal timer, or has a limited engagement timer with you. These targets can be engaged in any security level of space without any repercussions from CONCORD. Any target that does not meet one of these criteria is considered an illegal target, and there are consequences for this aggression depending on the security level of the space you're flying in.Engaging an Illegal TargetIn high-security space (0.5.